Some non-UX projects that I'm proud of.
For the 2024-2025 season, I planned, designed, and executed the livery for our Formula racecar.
This was my first foray into vinyl wrap design, and proved to be a challenging and exciting iterative process. With the help of several graphic designers, I was able to consolidate different approaches to the livery into a flowing, modern design.
For a quarter-long project in a comupter science class at Cal Poly, I worked with 4 other students to create a simple videogame in p5.js.
This was the first game any of us had ever made, so there was a steep learning curve. In the end, we were able to create a two-player "drive-to-survive" endless scroller that was super fun to play!
After the 2026 TAGA conference moved from in-person to online, each team had to restructure their presentation to be played as a video. Taking advantage of the new format, I created a simple logo animation in After Affects to include in our video.
Wanting to practice my After Effects skills, I created this logo animation for Cal Poly Racing.
Motion graphics have always been a cool area of design that I haven't explored as much as I'd like to. Whenever I get the chance, small projects like these help to improve my skills in the medium.
Like any designer, I've always had an idea for a magazine.
At some point, I'd love to start formally interviewing the car enthusiasts I meet at events and ask them about their cars, the culture, etc. In the meantime, I created some concept cover art for the series using Adobe Photoshop and Illustrator.
I wanted to capture the nostalgic feeling many have for car culture while keeping things new-age, as the articles would mostly focus on current events in the car world.